3rd Job Skill Information (EP 14.3 Part 2)

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3rd Job Skill Information (EP 14.3 Part 2)

Mensaje por Scythe Bolt el 27/10/2013, 01:44


En breve serán implementadas en i9ro... Por lo tanto he aquí una pequeña descripción de las nuevas skills para 3er job en renewal, añadidas en el episodio 14.3 parte 2:






• Guillotine Cross

Dark Claw
Prereq: Dark Illusion 5
Max Levels: 5
Type: Active/damage - Special
Give an enemy a painful wound for 5 seconds, causing short ranged attacks to deal greater damage to the target.

[Level 1]: 100% Damage / Melee damage received +30%
[Level 2]: 200% Damage / Melee damage received +60%
[Level 3]: 300% Damage / Melee damage received +90%
[Level 4]: 400% Damage / Melee damage received +120%
[Level 5]: 500% Damage / Melee damage received +150%

Script:
Script:
[SKID.GC_DARKCROW] = {
"GC_DARKCROW";
SkillName = "Dark Claw",
MaxLv = 5,
SpAmount = { 22, 34, 46, 58, 70 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.GC_DARKILLUSION,5 }
}
},



• Ranger

No Limits
Prereq: Fear Breeze 5
Type: Active Buff (Self)
Tap into the power of the god of hunting and archery to increase the explosive power of ranged attacks for a short time.

[Level 1]: 1 minute / Ranged physical damage +50%
[Level 2]: 1 minute / Ranged physical damage +100%
[Level 3]: 1 minute / Ranged physical damage +150%
[Level 4]: 1 minute / Ranged physical damage +200%
[Level 5]: 1 minute / Ranged physical damage +250%

(Notes: it may not work with skills? Someone will need to test).
Note 2: Confirmed to work with Arrow Storm according to Ziu's video showing the skill in action.

Script:
[SKID.RA_UNLIMIT] = {
"RA_UNLIMIT";
SkillName = "No Limits",
MaxLv = 5,
SpAmount = { 100, 120, 140, 160, 180 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.RA_FEARBREEZE,5 }
}
},



• Royal Guard

King's Grace
Prereq: Reflect Damage 5
Max Levels: 5
Type: Active Buff
Bestow royal blessings to the caster and allies around the caster to recover HP and protect against status effects and damage.

If used in a PVP or Siege area, only affects the caster and party members, and all targets under the skill's protection will be unable to take any actions for the skill's duration.

Removes the following statuses: Poison, Blind, Frozen, Stone Curse, Stun, Sleep, Bleeding, Curse, Chaos, Hallucination, Silence, Burning, Crystalize, Freezing, Deep Sleep, Fear, Mandragora Howling

[Level 1]: Duration 5 seconds / HP recovered 4% every second
[Level 2]: Duration 5 seconds / HP recovered 5% every second
[Level 3]: Duration 5 seconds / HP recovered 6% every second
[Level 4]: Duration 5 seconds / HP recovered 7% every second
[Level 5]: Duration 5 seconds / HP recovered 8% every second

Script:
[SKID.LG_KINGS_GRACE] = {
"LG_KINGS_GRACE";
SkillName = "King's Grace",
MaxLv = 5,
SpAmount = { 200, 180, 160, 140, 120 },
bSeperateLv = false,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.LG_REFLECTDAMAGE,5 },
}
},

• Rune Knight

Dragon's Water Breath
Prereq: Dragon Training 2
Max Levels: 10
Type: Active - Ranged Damage
Deal ice-elemental damage with your dragon's breath, which may cause [Freezing] status to the enemy. The damage depends on the stats of the rider. (One assumes its the same as normal dragon breath, HP/SP).

Script:
[SKID.RK_DRAGONBREATH_WATER] = {
"RK_DRAGONBREATH_WATER";
SkillName = "Dragon Breath - Water",
MaxLv = 10,
SpAmount = { 30, 35, 40, 45, 50, 55, 60, 65, 70, 75 },
bSeperateLv = true,
AttackRange = { 9, 9, 9, 9, 9, 9, 9, 9, 9, 9 },
_NeedSkillList = {
{ SKID.RK_DRAGONTRAINING,2 }
}
},



Rune Knight's Rune Mastery
A 10th rune has been added that can be crafted if you know level 10 rune mastery.
Lux Anima Rune Stone - Materials: Gold x 3, Light Granule x 3

Lux Anima Runestone effects:
Bestows current active rune buffs to all party members within 7x7 area.
Buff duration: 60 seconds
Eligible Rune buffs: Millennium Shield, Refresh, Giant Cross, Stone Skin, Vitality Activation, Abundance.


• Mechanic

Lava Flow
Prereq: Fire Earth Research 1
Max Levels: 5
Type: Active
Cause Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning status. You cannot create more than 3 eruptions at a time.

[Level 1]: 1600 fixed damage per second / 10% Stun and Burning status chance
[Level 2]: 2000 fixed damage per second / 20% Stun and Burning status chance
[Level 3]: 2400 fixed damage per second / 30% Stun and Burning status chance
[Level 4]: 2800 fixed damage per second / 40% Stun and Burning status chance
[Level 5]: 3200 fixed damage per second / 50% Stun and Burning status chance

Script:
[SKID.NC_MAGMA_ERUPTION] = {
"NC_MAGMA_ERUPTION";
SkillName = "Magma Eruption",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.NC_RESEARCHFE,1 }
}
},



• Wanderer / Maestro

Frigg's Song
Prereq: Voice Lesson 2
Max Levels: 5
Type: Active/Buff
Consume one regrettable tear to raise the Max HP of nearby allies and recover their HP gradually for 60 seconds. If used in a PVP or siege area, this skill only affects caster and nearby party members. Requires a whip/instrument to cast.

[Level 1]: Max HP +5% / 11x11 Range / Every 10 seconds, recover 1000 HP
[Level 2]: Max HP +10% / 13x13 Range / Every 10 seconds, recover 1100 HP
[Level 3]: Max HP +15% / 15x15 Range / Every 10 seconds, recover 1200 HP
[Level 4]: Max HP +20% / 17x17 Range / Every 10 seconds, recover 1300 HP
[Level 5]: Max HP +25% / 19x19 Range / Every 10 seconds, recover 1400 HP

Script:
[SKID.WM_FRIGG_SONG] = {
"WM_FRIGG_SONG";
SkillName = "Frigg's Song",
MaxLv = 5,
SpAmount = { 200, 230, 260, 290, 320 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.WM_LESSON,2 }
}
},



• Sorcerer

Elemental Shield
Prereq: Elemental Control 3
Max Levels: 5
Type: Special/Ground Skill
Target: Self
By expending summoned elemental's magic, sorcerer creates a magical barrier on the cells the caster and party members are standing on. Magical barrier dissipates once its durability reaches 0 or when skill duration ends.

Affects self and all party members within sorcerer's screen. (Screenwide AoE, but installs safety wall-like on specific cells)

This magical barrier only blocks melee physical damage and caster's summoned elemental disappears on use. Consumes 1 blue gemstone.

Script:
[SKID.SO_ELEMENTAL_SHIELD] = {
"SO_ELEMENTAL_SHIELD";
SkillName = "Elemental Shield",
MaxLv = 5,
SpAmount = { 120, 120, 120, 120, 120 },
bSeperateLv = false,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SO_EL_CONTROL,3 }
}
},

• Sura

Flash Combo
Prereq: Dragon Combo 3, Fallen Empire 3, Tiger Cannon 1, Sky Blow 1
Max Levels: 5
Type: Active/Combo
Activates 4 consecutive combo attacks, Dragon Combo, Fallen Empire, Tiger Cannon, Sky Blow, in extremely fast succession. Each skill activates at caster's max learned skill level.

[Level 1]: Uses 5 spirit spheres / ATK +40 for the next 4 seconds
[Level 2]: Uses 5 spirit spheres / ATK +60 for the next 4 seconds
[Level 3]: Uses 4 spirit spheres / ATK +80 for the next 4 seconds
[Level 4]: Uses 4 spirit spheres / ATK +100 for the next 4 seconds
[Level 4]: Uses 3 spirit spheres / ATK +120 for the next 4 seconds

Script:
[SKID.SR_FLASHCOMBO] = {
"SR_FLASHCOMBO";
SkillName = "Flash Combo",
MaxLv = 5,
SpAmount = { 75, 65, 55, 45, 35 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SR_DRAGONCOMBO,3 },
{ SKID.SR_FALLENEMPIRE,3 },
{ SKID.SR_SKYNETBLOW,1 },
{ SKID.SR_TIGERCANNON,1 }
}
},



• Shadow Chaser

Emergency Escape
Prereq: Triangle Shot 2
Max Levels: 5
Type: Active / Supportive
Caster immediately lays down a trap on the ground and backslides. Caster cannot backslide over dead cells (walls etc).

Consumes 1 Special Alloy Trap.

[Level 1]: Avoidance Distance 5 cells
[Level 2]: Avoidance Distance 6 cells
[Level 3]: Avoidance Distance 7 cells
[Level 4]: Avoidance Distance 8 cells
[Level 5]: Avoidance Distance 9 cells

Script:
[SKID.SC_ESCAPE] = {
"SC_ESCAPE";
SkillName = "Emergency Escape",
MaxLv = 5,
SpAmount = { 30, 26, 22, 18, 14 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.SC_TRIANGLESHOT,2 }
}
},



• Archbishop

Oper Auditorium
Prereq: High Heal 2
Max Levels: 5
Type: Active/Buff
Increases the efficiency of High Heal, Coluseo Heal, Sanctuary, and Heal. This skill cannot be used in conjunction with Magnificat.

[Level 1]: 90 seconds / Healing Power +30% / SP Cost 220%
[Level 2]: 90 seconds / Healing Power +60% / SP Cost 240%
[Level 3]: 90 seconds / Healing Power +90% / SP Cost 260%
[Level 4]: 90 seconds / Healing Power +120% / SP Cost 280%
[Level 5]: 90 seconds / Healing Power +150% / SP Cost 300%

Script:
[SKID.AB_OFFERTORIUM] = {
"AB_OFFERTORIUM";
SkillName = "Offertorium",
MaxLv = 5,
SpAmount = { 30, 60, 90, 120, 150 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.AB_HIGHNESSHEAL,2 }
}
},



• Warlock

Intense Telekinesis
Prereq: Soul Expansion 5
Max Levels: 5
Type: Active/Buff
Ghost magic enters caster's circulatory system, increasing Ghost-type magic damage and reducing cast time and mana cost of spells.

This skill cannot be removed by clearance or dispel.

[Level 1]: 3 Minutes / Ghost-Spell Magic Damage +40% / -10% Variable Cast Time on all skills / -10% Ghost-Spell SP Cost
[Level 2]: 3 Minutes / Ghost-Spell Magic Damage +80% / -20% Variable Cast Time on all skills / -20% Ghost-Spell SP Cost
[Level 3]: 3 Minutes / Ghost-Spell Magic Damage +120% / -30% Variable Cast Time on all skills / -30% Ghost-Spell SP Cost
[Level 4]: 3 Minutes / Ghost-Spell Magic Damage +160% / -40% Variable Cast Time on all skills / -40% Ghost-Spell SP Cost
[Level 5]: 3 Minutes / Ghost-Spell Magic Damage +200% / -50% Variable Cast Time on all skills / -50% Ghost-Spell SP Cost

Script:
[SKID.WL_TELEKINESIS_INTENSE] = {
"WL_TELEKINESIS_INTENSE";
SkillName = "Intense Telekinesis",
MaxLv = 5,
SpAmount = { 100, 150, 200, 250, 300 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 },
_NeedSkillList = {
{ SKID.WL_SOULEXPANSION,5 }
}
},



otro Video



• Geneticist

Hallucination Drug
Prereq: Special Pharmacy 1
Max Levels: 5
Type: Special/Debuff
Target: Enemy
Throw a concentrated alcohol mix to cause hallucinations and decreased accuracy with a high probability. Consumes 1 alcohol.

[Level 1]: 100% damage / 9x9 splash
[Level 1]: 100% damage / 11x11 splash
[Level 1]: 100% damage / 13x13 splash
[Level 1]: 100% damage / 15x15 splash
[Level 1]: 100% damage / Full screen splash.

Script:
[SKID.GN_ILLUSIONDOPING] = {
"GN_ILLUSIONDOPING";
SkillName = "Hallucination Drug",
MaxLv = 5,
SpAmount = { 60, 70, 80, 90, 100 },
bSeperateLv = true,
AttackRange = { 7, 7, 7, 7, 7 },
_NeedSkillList = {
{ SKID.GN_S_PHARMACY,1 }
}
},



• All 3rd Jobs

Full Throttle
Prereq: 3rd Job
Max Levels: 5
Exceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration.
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +20%.

After the skill duration ends, you will be inflicted with "Rebound" status. During "rebound status", your movement speed is lowered and your natural HP/SP recovery is disabled.

Cannot be removed by dispel or clearance.

[Level 1]: 10 second duration / Consumes 6% HP/SP per second
[Level 2]: 15 second duration / Consumes 4% HP/SP per second
[Level 3]: 20 second duration / Consumes 3% HP/SP per second
[Level 4]: 25 second duration / Consumes 2% HP/SP per second
[Level 1]: 30 second duration / Consumes 1% HP/SP per second

Script:
[SKID.ALL_FULL_THROTTLE] = {
"ALL_FULL_THROTTLE";
SkillName = "Full Throttle",
MaxLv = 5,
SpAmount = { 1, 1, 1, 1, 1 },
bSeperateLv = true,
AttackRange = { 1, 1, 1, 1, 1 }
},




• El Simulador de Skills de Iro Wiki ya tiene actualizadas las nuevas skills. Lo que aun le falta es el "Job 60". Pero servirá en una primera instancia para preparar nuestras builds.


• Sonidos


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Scythe Bolt
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